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MCR

What it is

Origin

MCR stands for Mahjong Competition Rules. China published these rules in 1998, designed for competition. In 2006 the World Mahjong Organization (WMO) published the rulebook in English, known as the Green Book.

Today it is the basis of the tournaments of the Spanish Federation and of the EMA (European Mahjong Association).

Tiles

An MCR set, with one tile of each type. There are four copies of each one, except the flowers and seasons, which are unique.
Photo: Jano John Akim Franke, Quanzhou Jingguo Melamine Product Co., Ltd., public domain, via Wikimedia Commons (opens in a new tab).

The game uses 144 tiles:

Flowers are not part of the sets in your hand. Each one adds 1 point, but that point does not count towards the 8-point minimum you need to win.

The hand

A winning hand has 14 tiles, normally arranged in four sets and a pair. A set can be:

There are also special hands that do not follow this structure, such as seven pairs or thirteen orphans.

Example of a winning hand: a bamboo chow, a circles chow, a red dragon pong, an East wind pong and a pair of five of characters.

Scoring

To win, your hand must be worth at least 8 points. Each pattern has a fixed value between 1 and 88 points, and there are 81 different patterns. The values of all the patterns your hand meets are added up, although there are rules that stop the same pattern from being counted twice.

When you win, each opponent pays you 8 points. On top of that you collect the value of the hand: only the player who gave you the discard pays it, or all three opponents if you win by self-draw.

How the game works

Mahjong table during a game, with the walls and the discarded tiles
Photo: yui*, CC BY-SA 2.0 (opens in a new tab), via Wikimedia Commons (opens in a new tab).

A full game has four rounds of four hands, so 16 hands in total. In every hand the players rotate seats, whoever wins.

On your turn you draw a tile and discard another one. You can win on the discard of any player. You can also take a discard to make a pong or a kong. To make a chow, the discard must come from the player on your left.

Strategy

In MCR there is no fixed hand to aim for. You decide which patterns to look for according to the tiles you receive, and you change your plan when needed.

Since the hand needs 8 points, many hands are built by adding up several small patterns. Calculating quickly how much each option is worth is one of the most important skills.

Also, nobody announces that they are waiting to win. That is why it pays to watch the discards and the exposed tiles of your opponents to guess what they are looking for.

Spread

MCR was born in China and it is played in tournaments in Europe and Asia. The EMA keeps a European MCR ranking (opens in a new tab) and organises European championships.

Official rules

This is the official rulebook that the EMA uses for MCR.

Green Book

Official MCR rulebook. The World Mahjong Organization published it in 2006. The EMA uses it in its tournaments.

Basic Mahjong guide

A three-page summary to get started: tiles, melds, basic rules, and example hands for MCR and Riichi. It is only in Spanish.

Patterns summary

The MCR patterns with their value, in two formats. Use the list to see an example with tiles. Use the table to review the values.

Penalties summary

The penalties of the EMA competition rules on one sheet. They range from a warning to disqualification.

More documents and rules on the EMA (opens in a new tab) website.

Guides and books

Videos

We have not added MCR videos yet. More are coming soon.

Exercises and practice

Where to play

To play MCR online, see Play online. MahjongSoft (opens in a new tab) and Mahjong Time let you play MCR.

For games in person, see Play in Asturias. If you want to learn with other people, join the WhatsApp group (opens in a new tab) and ask for a class.